![]() ![]() The second and more important aspect I noticed is Submarine play became much safer, there are barely any significant threats to Submarines unless they push recklessly (which is a very common mistake for mid tier Submarines). This by necessity represented a reversion to using Homing torpedoes as main armament for most situations, even when using them as dumbfire weapons they are more reliable than the standard torps. ![]() The first aspect that called my attention about this last version of Submarines was the cumulative nerfs applied to standard torpedoes that reduced them to being useful only for point blank shotgun attacks, the reduced speed coupled with the increased visibility make them very easy to dodge when used as conventional torpedoes thus largely ineffective against most targets/players able to apply the most basic WASD. ![]() What that said, let's proceed with some preliminary observations. It is a pretty straight power progression that adds only positives to all the performance metrics. I don't see the point in playing T10 Submarines as they represent a straight exponential increase in power and performance when compared to T8, whatever weakness T8 has, it becomes lessened for T10. Whatever strength T8 has, it becomes amplified for T10. The German line is overall superior to the USN line, so it makes more sense to use it in order to test the full potential of Submarines, the USN in general will practice a more standoff-ish stance, inevitably sacrificing some match influence. My test was limited to T6-T8 German Submarines. In the aftermath of Operation Grief, I wanted to make some observations about the current state of Submarines. ![]()
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